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The complete die contains 64 texture address units and 256 texture filtering units. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.Īdditional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) GF110 GPU Notes GF110 has 4 GPCs each capable of 8 pixels per clock.
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OpenCL 1.1 Vulkan N/A CUDA 2.0 Shader Model 5.1 Card Notes Dual GPU design, 2x GF110 The card's dimensions are 279 mm x 111 mm x 40 mm, and it features a dual-slot cooling solution. GeForce GTX 590 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. Display outputs include: 3x DVI, 1x mini-DisplayPort.
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The GPU is operating at a frequency of 608 MHz, memory is running at 854 MHz (3.4 Gbps effective).īeing a dual-slot card, the NVIDIA GeForce GTX 590 draws power from 2x 8-pin power connectors, with power draw rated at 365 W maximum. NVIDIA has paired 3,072 MB GDDR5 memory with the GeForce GTX 590, which are connected using a 384-bit memory interface per GPU (each GPU manages 1,536 MB). It features 512 shading units, 64 texture mapping units, and 48 ROPs, per GPU. GeForce GTX 590 combines two graphics processors to increase performance. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. Built on the 40 nm process, and based on the GF110 graphics processor, in its GF110-351-A1 variant, the card supports DirectX 12. The GeForce GTX 590 was an enthusiast-class graphics card by NVIDIA, launched on March 24th, 2011.